EditorialWD 386 · Inside cover
Andrew Kenrick recalls beginning his Rohan collection while at university and losing his first recreation of Helm’s Deep. The new Middle-earth sourcebooks and the Great Beast of Gorgoroth tempt him towards Mordor, while the issue also continues Warhammer Civil War and turns over for a separate celebration of Warhammer 40,000’s twenty-fifth birthday.
Middle-earth Strategy Battle GameWarhammer Fantasy Battles
CommunityWD 386 · pp. 2–7
Andy Hall introduces the Strategy Battle Game through the stories and alternative outcomes it lets players explore, from saving Boromir to pitching unlikely opponents against each other. He explains how individual warriors, exceptional Heroes and their reserves of Might recreate Tolkien’s adventures, then describes routes into collecting through the Mines of Moria set, the Journey books and the new army sourcebooks. The emphasis is on choosing a story and growing models and terrain around it rather than beginning with a large army.
Middle-earth Strategy Battle Game
PaintingWD 386 · pp. 66–69
Chris Peach explains how his Nihilakh collection follows a visual hierarchy, with Warriors forming its broad base, more elaborate elites above them and Overlords at the top. Turquoise, aged silver and gold unify the force, but their balance changes with status: ordinary Warriors look like dirty machinery, while nobles display richer decoration. On the vehicles the turquoise represents weathered stone; on the infantry it becomes smoother painted livery, giving the same palette different material identities.
Warhammer 40,000Necrons