EditorialWD 386 · Inside cover
Andrew Kenrick recalls beginning his Rohan collection while at university and losing his first recreation of Helm’s Deep. The new Middle-earth sourcebooks and the Great Beast of Gorgoroth tempt him towards Mordor, while the issue also continues Warhammer Civil War and turns over for a separate celebration of Warhammer 40,000’s twenty-fifth birthday.
Middle-earth Strategy Battle GameWarhammer Fantasy Battles
RulesWD 386 · pp. 58–61
Jervis Johnson adds three more faction tables to the Civil War rules introduced in the previous issue. Orcs & Goblins, Tomb Kings and Warriors of Chaos gain internal feuds, supernatural interventions and battlefield objectives that make a struggle against the same army feel different from a normal battle. The variations range from altered discipline and magic to rival leaders and valuable terrain, with additional victory rewards making each faction’s peculiar motives matter in play.
Warhammer Fantasy BattlesOrcs & Goblins
RulesWD 386 · p. 59
The greenskin Civil War table intensifies infighting through harsher Animosity, rebellious Goblins and Orcs eager to prove themselves against rivals. Other results give importance to territory, an idol, unusually potent beasts or a leader determined to demonstrate his personal strength. The accompanying bonuses and victory conditions turn an ordinary clash of similar troops into a contest over tribal authority, with spectacular monsters or a particularly reckless general sometimes becoming liabilities as well as assets.
Warhammer Fantasy BattlesOrcs & Goblins