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RULES·WHITE DWARF 386

Civil War: Part Two

February 2012·pp. 58–61

THE SHORT VERSION

Jervis Johnson adds three more faction tables to the Civil War rules introduced in the previous issue. Orcs & Goblins, Tomb Kings and Warriors of Chaos gain internal feuds, supernatural interventions and battlefield objectives that make a struggle against the same army feel different from a normal battle. The variations range from altered discipline and magic to rival leaders and valuable terrain, with additional victory rewards making each faction’s peculiar motives matter in play.

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Find this article in White Dwarf 386, pp. 58–61.

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