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RULES·WHITE DWARF 386

Orcs & Goblins Civil War

February 2012·p. 59

THE SHORT VERSION

The greenskin Civil War table intensifies infighting through harsher Animosity, rebellious Goblins and Orcs eager to prove themselves against rivals. Other results give importance to territory, an idol, unusually potent beasts or a leader determined to demonstrate his personal strength. The accompanying bonuses and victory conditions turn an ordinary clash of similar troops into a contest over tribal authority, with spectacular monsters or a particularly reckless general sometimes becoming liabilities as well as assets.

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Find this article in White Dwarf 386, p. 59.

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