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RULES·WHITE DWARF 386

The Deathknell Watch

February 2012·p. 63

THE SHORT VERSION

The Deathknell Watch rewards a garrison with improved coordination of scattered shots and arriving reinforcements while denying enemy Scouts the nearby ground. Its occupants can also unleash a short-ranged magical attack, though a dangerous miscast can destroy the tower and everyone inside it. The rules retain the Wyrding Well after the building’s destruction and explain how to judge possession of the site, allowing a damaged watchtower to remain relevant to the scenario.

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Find this article in White Dwarf 386, p. 63.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.