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RULES·WHITE DWARF 386

Hold Ground

February 2012·p. 26

THE SHORT VERSION

Hold Ground sends warbands onto randomly determined table edges before they converge on an objective at the centre. A poor arrival roll can delay a formation or let the enemy choose its entry point, with Might offering Heroes a way to influence the result. Victory primarily rewards models within reach of the central objective, alongside wounds inflicted on enemy leaders and breaking the opposing army, so preserving movement and numbers matters as much as winning isolated fights.

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Find this article in White Dwarf 386, p. 26.

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