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RULES·WHITE DWARF 386

The Watcher in the Water

February 2012·p. 25

THE SHORT VERSION

The Watcher’s profile makes it an ambush monster whose delayed arrival can suddenly disrupt an opponent’s formation. Its tentacles can strike at range and drag surviving targets into contact, even while the creature is already fighting, while each wound reduces its number of Attacks. Terror, resistance to magic and the courage penalty it imposes reinforce its control over the surrounding battlefield; its arrival restrictions and steadily diminishing attack pool give enemies ways to manage that threat.

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Find this article in White Dwarf 386, p. 25.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.