AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 386

Battlefield Challenges: The Deathknell Watch

February 2012·pp. 64–65

THE SHORT VERSION

Raiders attempt to carry away six scattered pieces of intelligence while a defending garrison holds the watchtower and its relief force enters the field. Victory rewards recovered or secured information and the survival of the garrison rather than ordinary casualties, so fast troops can steal an early advantage but need protection on the return journey. Rules for picking up and dropping loot make charges, fleeing and pursuit consequential, and the raider must decide how much effort to spend on the tower itself.

Back to the original

Find this article in White Dwarf 386, pp. 64–65.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.