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RULES·WHITE DWARF 385

Factions

January 2012·p. 79

THE SHORT VERSION

The optional Factions rule lets each player add another quarter of the agreed army value to represent a specialised rival organisation or tribe. These additions ignore duplicate-choice and percentage restrictions but cannot purchase magic items. Examples contrast Nuln artillery, White Wolf forces and Skaven clans, encouraging themed asymmetry without requiring different main army lists.

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Find this article in White Dwarf 385, p. 79.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.