CommunityWD 385 · p. 19
January’s news points newcomers towards introductory hobby sessions and announces the approaching 25th anniversary of Warhammer 40,000. School League heats expand to sixty-four Hobby Centres, while roleplaying previews explore criminal Rogue Traders and the Old World’s decadent nobility. The page connects the seasonal influx of new models with learning to build, paint and play them.
Warhammer Fantasy BattlesWarhammer 40,000
LoreWD 385 · pp. 22–23
An army-book extract explains why Vampires are more dangerous than other walking dead: ambition and force of personality let them command the creatures drawn to their magic. Former human attachments survive as distorted pride, names and heraldry, while their armies embody mortal fears. The Vampire Wars and the uncertain final fate of Mannfred leave the prospect of a renewed Undead empire unresolved.
Warhammer Fantasy BattlesVampire Counts
TacticsWD 385 · pp. 24–33
Simon Grant explains how Vampire characters sustain the army’s movement and necromancy while acting as powerful fighters themselves. The Hunger, the General’s march radius and the danger of losing that General all affect how a force is built. Examples range from a flying character-killer and a magical specialist to a Coven Throne noble, a Dragon-mounted warlord and a Ghoul King, demonstrating how powers, equipment and supporting units produce very different armies.
Warhammer Fantasy BattlesVampire Counts