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RULES·WHITE DWARF 385

Civil War Battles Table

January 2012·p. 80

THE SHORT VERSION

The general 2D6 table can turn a familiar battle into annihilation, a rush of Vanguard moves, a contest for hated standards or a struggle decided by the generals’ deaths. Other outcomes apply stubbornness, hatred, frenzy or ambushers to both armies, and one result combines two modifiers. The text explains that conflicts between random rules should be settled through the game’s agreed precedence procedure.

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Find this article in White Dwarf 385, p. 80.

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