Warpstone Hunt
October 2011·pp. 40–49
THE SHORT VERSION
Jervis Johnson and Phil Kelly use both complete fleets in a five-turn treasure hunt complicated by drifting warpstone and electrical storms. Jervis launches auxiliaries early and continues collecting even after losing the Seadrake and eventually the Heldenhammer. Phil’s attacks destroy major ships but fail to stop the escaping Dragon and Cog, leaving the Grand Alliance victorious by three treasures to one. Their reflections underline how dramatic destruction can distract a captain from the actual objective.
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Find this article in White Dwarf 382, pp. 40–49.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.