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INTERVIEW·WHITE DWARF 382

Death on the Ocean Waves

October 2011·pp. 10–17

THE SHORT VERSION

Phil Kelly talks to Andy Hall about a self-contained naval adventure driven by Jaego Roth’s revenge against Count Noctilus. John Blanche explains the importance of a convincing haunted setting, while the design discussion connects huge characterful ships, three-dimensional islands and damage cards to unpredictable games. Twelve scenarios teach the system through different adventures, with momentum and manoeuvring requiring captains to plan several turns ahead.

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Find this article in White Dwarf 382, pp. 10–17.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.