Death on the Ocean Waves
October 2011·pp. 10–17
THE SHORT VERSION
Phil Kelly talks to Andy Hall about a self-contained naval adventure driven by Jaego Roth’s revenge against Count Noctilus. John Blanche explains the importance of a convincing haunted setting, while the design discussion connects huge characterful ships, three-dimensional islands and damage cards to unpredictable games. Twelve scenarios teach the system through different adventures, with momentum and manoeuvring requiring captains to plan several turns ahead.
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Find this article in White Dwarf 382, pp. 10–17.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.