InterviewWD 382 · pp. 10–17
Phil Kelly talks to Andy Hall about a self-contained naval adventure driven by Jaego Roth’s revenge against Count Noctilus. John Blanche explains the importance of a convincing haunted setting, while the design discussion connects huge characterful ships, three-dimensional islands and damage cards to unpredictable games. Twelve scenarios teach the system through different adventures, with momentum and manoeuvring requiring captains to plan several turns ahead.
Dreadfleet
LoreWD 382 · p. 16
Jaego Roth returns to Sartosa to find his family killed by the supposedly legendary Dreadfleet. Denied official help, he steals the Heldenhammer and raids Zandri to pay other captains to join his pursuit. The Golden Magus, Aranessa Saltspite and Red Brokk bring their own interests to the expedition, with Prince Yrellian encountered later inside the Galleon’s Graveyard.
DreadfleetGrand Alliance
LoreWD 382 · p. 17
Nyklaus von Carstein masters Shadow magic and moves his castle and followers into the ocean’s supernatural Maelstrom. Reborn as Count Noctilus, he assembles the Bloody Reaver from the wreckage drawn into that realm and recruits or binds other sinister captains. The account explains the Galleon’s Graveyard as a source of vanished ships and Undead sea creatures rather than simply a remote stretch of water.
DreadfleetDreadfleet