EditorialWD 382 · Inside cover
Andrew Kenrick introduces Dreadfleet through the studio’s lunchtime campaign and the rivalry it has generated between writers and designers. The issue follows the boxed game from story and miniatures to tactical advice, two narrated games and a complete painting workshop. He presents the individual warships and their unusual captains as central to its appeal.
Dreadfleet
InterviewWD 382 · pp. 10–17
Phil Kelly talks to Andy Hall about a self-contained naval adventure driven by Jaego Roth’s revenge against Count Noctilus. John Blanche explains the importance of a convincing haunted setting, while the design discussion connects huge characterful ships, three-dimensional islands and damage cards to unpredictable games. Twelve scenarios teach the system through different adventures, with momentum and manoeuvring requiring captains to plan several turns ahead.
Dreadfleet
LoreWD 382 · p. 16
Jaego Roth returns to Sartosa to find his family killed by the supposedly legendary Dreadfleet. Denied official help, he steals the Heldenhammer and raids Zandri to pay other captains to join his pursuit. The Golden Magus, Aranessa Saltspite and Red Brokk bring their own interests to the expedition, with Prince Yrellian encountered later inside the Galleon’s Graveyard.
DreadfleetGrand Alliance