Know Your Warships
October 2011·p. 37
THE SHORT VERSION
Phil Kelly groups ships as durable anvils, destructive hammers, precise rapiers and flexible cutlasses. Their roles overlap: the Bloody Reaver can both absorb punishment and finish damaged enemies, while fast craft exploit openings the tougher ships create. A table compares every vessel’s strengths and limitations, and the raking-fire explanation shows how positioning can amplify a first broadside.
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Find this article in White Dwarf 382, p. 37.
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