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TACTICS·WHITE DWARF 382

Know Your Warships

October 2011·p. 37

THE SHORT VERSION

Phil Kelly groups ships as durable anvils, destructive hammers, precise rapiers and flexible cutlasses. Their roles overlap: the Bloody Reaver can both absorb punishment and finish damaged enemies, while fast craft exploit openings the tougher ships create. A table compares every vessel’s strengths and limitations, and the raking-fire explanation shows how positioning can amplify a first broadside.

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Find this article in White Dwarf 382, p. 37.

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