EditorialWD 381 · Inside cover
Andrew Kenrick introduces the revamped Ogre Kingdoms, whose new cavalry and enormous beasts dominate the issue’s design coverage and first battle report. The Sisters of Battle Codex concludes with its army list and a second battle against Tyranids. The editorial also points to Storm of Magic terrain, a Garden of Morr scenario and new additions to the studio’s Vampire Counts collection.
Warhammer Fantasy BattlesWarhammer 40,000
CommunityWD 381 · pp. 18–19
News announces the Shanghai Hobby Centre and further Ogre releases in Finecast, alongside previews of the Space Marine and Kill Team video games. Black Fire Pass expands Warhammer Fantasy Roleplay’s Dwarf material, while The Achilus Assault brings Deathwatch campaigns into the Jericho Reach’s active warzones. The game announcements describe their playable roles and connections without supplying tabletop rules.
Warhammer Fantasy BattlesWarhammer 40,000
InterviewWD 381 · pp. 20–29
Andy Hall talks to Jeremy Vetock, Jervis Johnson and Seb Perbet about an Ogre army rooted in a fantastical ice age. The writers expand nomadic culture and the Great Maw while the sculptors distinguish shaggy monsters through silhouette, scavenged possessions and bone construction. Rules development translates that imagery into cheaper monstrous infantry, powerful charges, varied magic and monsters with different battlefield jobs.
Warhammer Fantasy BattlesOgre Kingdoms