EditorialWD 381 · Inside cover
Andrew Kenrick introduces the revamped Ogre Kingdoms, whose new cavalry and enormous beasts dominate the issue’s design coverage and first battle report. The Sisters of Battle Codex concludes with its army list and a second battle against Tyranids. The editorial also points to Storm of Magic terrain, a Garden of Morr scenario and new additions to the studio’s Vampire Counts collection.
Warhammer Fantasy BattlesWarhammer 40,000
InterviewWD 381 · pp. 20–29
Andy Hall talks to Jeremy Vetock, Jervis Johnson and Seb Perbet about an Ogre army rooted in a fantastical ice age. The writers expand nomadic culture and the Great Maw while the sculptors distinguish shaggy monsters through silhouette, scavenged possessions and bone construction. Rules development translates that imagery into cheaper monstrous infantry, powerful charges, varied magic and monsters with different battlefield jobs.
Warhammer Fantasy BattlesOgre Kingdoms
RulesWD 381 · p. 22
The preview supplies the Stonehorn’s full profile and principal special rules. Earth-shattering Charge replaces its normal attacks with 3D3 Impact Hits, enhanced by an especially long charge, without removing its later Thunderstomp or rider attacks. Stone Skeleton halves wounds from Multiple Wounds attacks, and the entry explains how the shared beast-rider profile differs when a Hunter takes it as a mount.
Warhammer Fantasy BattlesOgre Kingdoms