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RULES·WHITE DWARF 381

Battlefield Challenges: The Garden of Morr

September 2011·pp. 74–75

THE SHORT VERSION

Jervis Johnson’s scenario asks an attacker to seize a graveyard before delayed defenders can reinforce it. Victory depends on the number of models inside the Garden when a variable-length game ends, encouraging determined entry and sacrificial delaying tactics. A free Priest of Morr supports the defenders with Stubborn and bound Death prayers, while Death or Vampire Wizards gain stronger channelling inside the grounds and Raise Dead produces extra Zombies there.

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Find this article in White Dwarf 381, pp. 74–75.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.