EditorialWD 377 · Inside cover
Andrew Kenrick introduces the Tomb Kings as an army that combines two defining Warhammer pleasures: magic and enormous monsters. Their new book and kits shape the design interviews, battle and painting features, while three Grey Knight missions and ideas for greenskin tribes broaden the issue. As a Tomb Kings collector himself, Kenrick admits that choosing between the alternate builds may simply lead him to acquire both.
Warhammer Fantasy BattlesWarhammer 40,000Tomb Kings
CommunityWD 377 · pp. 12–13
Age of Darkness moves the Horus Heresy anthology series beyond the opening betrayals, spotlighting Guilliman, the Lion and other less-covered characters and Legions. The roleplaying previews introduce Rogue Trader’s Battlefleet Koronus and Warhammer Fantasy Roleplay’s The Witch’s Song. Armies on Parade, international store expansion and the Miniatures Hall refurbishment provide a snapshot of the wider hobby in May 2011.
Warhammer 40,000Warhammer Fantasy Battles
RulesWD 377 · pp. 16–17
The Warsphinx combines an enormously tough animated statue with separately attacking Tomb Guard crew. Its optional Thundercrush replaces ordinary attacks with a template strike that can flatten infantry and inflict a particularly powerful hit beneath the central hole, while still allowing a Thunderstomp. The full howdah rules explain the combined model’s characteristics and how a mounted Tomb King or Prince changes shooting allocation.
Warhammer Fantasy BattlesTomb Kings