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RULES·WHITE DWARF 377

Destroy the Daemonvessel

May 2011·pp. 38–39

THE SHORT VERSION

Grey Knights enter from the long edges or teleport into a centrally deployed enemy army to kill a secretly designated HQ Daemonvessel. The target becomes stronger every turn and gains supernatural protection, so delay makes the task progressively harder. Killing it grants bonus kill points but is also mandatory: if it survives, the Grey Knights lose regardless of the wider casualty count.

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Find this article in White Dwarf 377, pp. 38–39.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.