EditorialWD 377 · Inside cover
Andrew Kenrick introduces the Tomb Kings as an army that combines two defining Warhammer pleasures: magic and enormous monsters. Their new book and kits shape the design interviews, battle and painting features, while three Grey Knight missions and ideas for greenskin tribes broaden the issue. As a Tomb Kings collector himself, Kenrick admits that choosing between the alternate builds may simply lead him to acquire both.
Warhammer Fantasy BattlesWarhammer 40,000Tomb Kings
CommunityWD 377 · pp. 12–13
Age of Darkness moves the Horus Heresy anthology series beyond the opening betrayals, spotlighting Guilliman, the Lion and other less-covered characters and Legions. The roleplaying previews introduce Rogue Trader’s Battlefleet Koronus and Warhammer Fantasy Roleplay’s The Witch’s Song. Armies on Parade, international store expansion and the Miniatures Hall refurbishment provide a snapshot of the wider hobby in May 2011.
Warhammer 40,000Warhammer Fantasy Battles
InterviewWD 377 · pp. 14–27
Andy Hall asks Robin Cruddace, Mark Harrison and Mike Anderson how they rebuilt the Tomb Kings around the clear idea of skeletons and statues. Unlike mindless undead, the soldiers retain fragments of their former selves and the mummified rulers preserve bitter ambitions. New constructs add height and variety to the army, while the sculptors draw on several ancient cultures, stylised anatomy and shared carved motifs to create flexible sphinx and serpent kits.
Warhammer Fantasy BattlesTomb Kings