EditorialWD 377 · Inside cover
Andrew Kenrick introduces the Tomb Kings as an army that combines two defining Warhammer pleasures: magic and enormous monsters. Their new book and kits shape the design interviews, battle and painting features, while three Grey Knight missions and ideas for greenskin tribes broaden the issue. As a Tomb Kings collector himself, Kenrick admits that choosing between the alternate builds may simply lead him to acquire both.
Warhammer Fantasy BattlesWarhammer 40,000Tomb Kings
InterviewWD 377 · pp. 14–27
Andy Hall asks Robin Cruddace, Mark Harrison and Mike Anderson how they rebuilt the Tomb Kings around the clear idea of skeletons and statues. Unlike mindless undead, the soldiers retain fragments of their former selves and the mummified rulers preserve bitter ambitions. New constructs add height and variety to the army, while the sculptors draw on several ancient cultures, stylised anatomy and shared carved motifs to create flexible sphinx and serpent kits.
Warhammer Fantasy BattlesTomb Kings
RulesWD 377 · pp. 16–17
The Warsphinx combines an enormously tough animated statue with separately attacking Tomb Guard crew. Its optional Thundercrush replaces ordinary attacks with a template strike that can flatten infantry and inflict a particularly powerful hit beneath the central hole, while still allowing a Thunderstomp. The full howdah rules explain the combined model’s characteristics and how a mounted Tomb King or Prince changes shooting allocation.
Warhammer Fantasy BattlesTomb Kings