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RULES·WHITE DWARF 377

Acceptable Losses

May 2011·pp. 40–41

THE SHORT VERSION

Half the Grey Knight force prepares an ambush while the remainder waits to arrive together on a secretly chosen early turn. Four teleport beacons allow precise reinforcement placement but can be destroyed as immobile artillery pieces. Ordinary kill points decide the battle, making the timing and preservation of the beacon network central to preventing an unwitting commander from triggering a future daemonic disaster.

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Find this article in White Dwarf 377, pp. 40–41.

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