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RULES·WHITE DWARF 376

Nemesis Dreadknight: Rules

April 2011·p. 21

THE SHORT VERSION

The reproduced profile establishes the Dreadknight as a heavily armoured Monstrous Creature with psychic powers, a protective invulnerable save and the ability to arrive by Deep Strike. Dark Excommunication temporarily disables the Daemonic Gifts of a unit in contact, allowing the pilot to strip a dangerous enemy of its supernatural advantages before blows are struck. A brief Bray-Nexus account illustrates its intended role against the greatest Daemons.

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Find this article in White Dwarf 376, p. 21.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.