Death Company
April 2011·p. 99
THE SHORT VERSION
Duncan makes the Death Company more violent than the already aggressive Tactical and Assault squads by alternating running attacks with braced melee poses. The height and angle of each weapon imply a blow, a challenge or a swirling close fight. Brighter Blood Red highlights over Red Gore distinguish the red details against black armour, followed by the familiar wash that ties the unit into the army.
AT THE PAINTING DESK
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Find this article in White Dwarf 376, p. 99.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.