EditorialWD 370 · p. 1
Andrew Kenrick welcomes the new plastic High Elf elite units and the enormous Island of Blood battle, reflecting on the Asur’s longstanding place at the centre of Warhammer. His own unfinished High Elf project has survived diversions into Warriors of Chaos and Tomb Kings, and the new models provide the excuse to return to it.
Warhammer Fantasy BattlesHigh Elves
LoreWD 370 · pp. 14–25
Adam Troke follows High Elf military service from a citizen’s years of archery training to spear regiments, noble cavalry and the commanders who gather contingents from across Ulthuan. The account connects regional obligations, white robes, specialist forces and the uncertain length of campaigns to a civilisation whose declining population must still defend a vast inheritance. Sculptor interviews, regimental heraldry and Althran’s response to the breach of Unicorn Gate illustrate how that background becomes distinctive miniatures and collections.
Warhammer Fantasy BattlesHigh Elves
InterviewWD 370 · p. 17
Martin Footitt explains how the new Dragon Princes preserve Jes Goodwin’s established imagery while using sharper sculpting and more components to achieve convincing layered armour. Overhanging horse armour, visible reins and crisp fluting give the cavalry depth, while interchangeable breastplates, helms, lances and shields retain individual character. Contrasts between cloth, mail, plate and horse flesh also make the models rewarding painting subjects.
Warhammer Fantasy BattlesHigh Elves