EditorialWD 370 · p. 1
Andrew Kenrick welcomes the new plastic High Elf elite units and the enormous Island of Blood battle, reflecting on the Asur’s longstanding place at the centre of Warhammer. His own unfinished High Elf project has survived diversions into Warriors of Chaos and Tomb Kings, and the new models provide the excuse to return to it.
Warhammer Fantasy BattlesHigh Elves
CommunityWD 370 · pp. 11–13
News introduces the cooperative Space Hulk: Death Angel card game, in which Blood Angels players must coordinate movement and attacks to survive the Sin of Damnation. Other items announce the worldwide Island of Blood refight and the month’s High Elf online material, including Jes Goodwin’s design history, heraldry, painting guides and High Magic tactics.
Warhammer Fantasy BattlesWarhammer 40,000High Elves
LoreWD 370 · pp. 14–25
Adam Troke follows High Elf military service from a citizen’s years of archery training to spear regiments, noble cavalry and the commanders who gather contingents from across Ulthuan. The account connects regional obligations, white robes, specialist forces and the uncertain length of campaigns to a civilisation whose declining population must still defend a vast inheritance. Sculptor interviews, regimental heraldry and Althran’s response to the breach of Unicorn Gate illustrate how that background becomes distinctive miniatures and collections.
Warhammer Fantasy BattlesHigh Elves