CommunityWD 370 · pp. 11–13
News introduces the cooperative Space Hulk: Death Angel card game, in which Blood Angels players must coordinate movement and attacks to survive the Sin of Damnation. Other items announce the worldwide Island of Blood refight and the month’s High Elf online material, including Jes Goodwin’s design history, heraldry, painting guides and High Magic tactics.
Warhammer Fantasy BattlesWarhammer 40,000High Elves
InterviewWD 370 · pp. 88–89
Dan Abnett recalls being recruited for Black Library comics and choosing human Guardsmen as the most accessible subjects for his early fiction. Gaunt’s Ghosts and the Sabbat Worlds began as spontaneous names, then acquired geography, chronology and religious history as the stories grew. He introduces the first shared anthology as an opportunity for other writers to explore air combat, occupied worlds and old battlefields within a setting that had expanded far beyond its original backdrop.
Warhammer 40,000Imperial Guard
ShowcaseWD 370 · pp. 90–97
Duncan Rhodes builds the Infernal Host of Kor Megron after Horus Heresy novels and the plastic Daemon Prince draw him to the Word Bearers’ deliberate villainy. Large Marine squads anchor the collection, while Possessed parts identify favoured champions and daemon allies express the Legion’s pacts. Mutated vehicles appear fused with their crews, the prince’s armour blends into his flesh, and comparatively unaltered Terminators suggest a calculating power behind the throne. The workshop includes the 1,606-point collection and practical recipes for its recurring colours.
Warhammer 40,000Chaos Space Marines