CommunityWD 369 · pp. 10–13
A studio painting competition rewards the miniature that best expresses Warhammer’s character rather than technical perfection, with Martin Footitt’s converted Ogre Tyrant winning the vote. The news pages also introduce the 2011 School League’s expanded regional heats and War of the Ring format, preview Space Marine’s forge-world action, and describe the online painting, collecting and scenario support accompanying The Island of Blood.
Warhammer Fantasy BattlesWarhammer 40,000
RulesWD 369 · pp. 66–67
Mordor intercepts Uglúk’s scouts to steal the captured Merry and Pippin before Isengard can deliver them to Saruman. The scenario supplies asymmetric forces and deployment, with the two Hobbit tokens starting in Uruk-hai formations and moving between friendly formations or changing hands when their carriers lose combat. Both captives must be secured or carried off the far edge to win; unusually high protection against shooting represents the attackers’ need to preserve their prizes. Vetock also describes his introductory game, in which crossbow-armed Uruk-hai brought down the Winged Nazgûl.
War of the RingMordor
CampaignWD 524 · pp. 50–53
The escalation series reaches 1,000-point Incursion armies and explains how that extra space changes both collection-building and play. Larger infantry, vehicles and monsters become practical, while earlier games reveal weaknesses or favourite units that justify revising the original plan. Repeated encounters also generate rivalries and unlikely heroes, which the accompanying optional campaign abilities turn into short-lived benefits against the same opponent.
Warhammer 40,000