EditorialWD 369 · p. 1
Andrew Kenrick remembers Warhammer editions through their boxed armies and the projects they inspired, beginning with sharing the 1992 High Elf and Goblin set with his brother. The Island of Blood rekindles that enthusiasm, tempting him away from his Tomb Kings and making him determined to keep both of its new armies.
Warhammer Fantasy Battles
InterviewWD 369 · pp. 14–19
Andy Hall opens the new boxed game and asks Ted Williams and Dave Thomas how its contrasting armies were chosen and fitted onto the plastic frames. The elite High Elves and numerous Skaven provide different silhouettes and battlefield roles; mixed frames, push-fit construction and three-part Reavers allow surprisingly elaborate models without sacrificing quantity or accessibility. Character and unit profiles establish Althran’s defenders and Verminkin’s invaders, while the designers explain centrepieces such as Brian Nelson’s Griffon, the Mage’s sculpted fire and the first plastic Skaven weapon teams.
Warhammer Fantasy BattlesHigh Elves
Battle reportWD 369 · pp. 20–39
Jervis Johnson’s Skaven face Adam Troke’s High Elves in a 1,998-point Blood and Glory battle built from two starter sets, battalions and modest reinforcements. Plague and Howling Warpgale devastate the Elves early, but Jervis avoids a Venom Thicket and traps his advance behind the depleted Plague Furnace. Surviving Sword Masters cut through Ratchitt’s regiment and the Rat Ogres, while Althran, Spearmen and a Tiranoc Chariot destroy Verminkin’s unit to break Skaven fortitude on turn four. The post-game discussion links the result to traffic management, preserving standards, directing damage at the right targets and the Reavers’ persistent interference.
Warhammer Fantasy BattlesHigh Elves