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RULES·WHITE DWARF 369

The Red Eye and the White Hand

September 2010·pp. 66–67

THE SHORT VERSION

Mordor intercepts Uglúk’s scouts to steal the captured Merry and Pippin before Isengard can deliver them to Saruman. The scenario supplies asymmetric forces and deployment, with the two Hobbit tokens starting in Uruk-hai formations and moving between friendly formations or changing hands when their carriers lose combat. Both captives must be secured or carried off the far edge to win; unusually high protection against shooting represents the attackers’ need to preserve their prizes. Vetock also describes his introductory game, in which crossbow-armed Uruk-hai brought down the Winged Nazgûl.

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Find this article in White Dwarf 369, pp. 66–67.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.