Battlefields: The Island of Blood
September 2010·pp. 46–51
THE SHORT VERSION
Dave Andrews, Chad Mierzwa and Duncan Rhodes translate the campaign’s geography into a playable coastal battlefield assembled on four internal doors. Foam contours, textured wallpaper and cork cliffs provide the large manoeuvring area, while combined Arcane Ruins and Temple of Skulls kits form the ancient shrine. A balsa shipwreck, varnished sea, mastic surf, seaweed and wet shingle establish the island setting; the extensive finished-board photographs show how the temple approach, cliffs and landing beach organise the coming battle.
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Find this article in White Dwarf 369, pp. 46–51.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.