AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

LORE·WHITE DWARF 369

Battle for the Island of Blood

September 2010·pp. 40–45

THE SHORT VERSION

Jervis Johnson explains why the Phoenix Stone matters: Aenarion’s twelve knight-mages poured their lives into it to seal a primordial Chaos rift, then remained as the island’s eternal guardians. Ratchitt exploits a feud between Verminkin and Spinetail to invade, disable the wards and seize the artefact, bringing Althran and eventually Tyrion to its defence. Skaven betrayal repeatedly changes the battle’s course, until Caladris summons the knights’ spirits through the Stone and destroys the invaders; the surviving Verminkin regains a much diminished clan.

Back to the original

Find this article in White Dwarf 369, pp. 40–45.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.