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INTERVIEW·WHITE DWARF 367

Rule the World

July 2010·pp. 28–30

THE SHORT VERSION

Mat Ward outlines the principles behind eighth edition rather than attempting a complete rules lesson. Random charge distances create risk, supporting attacks and Steadfast reward substantial infantry formations, and Stomp gives large creatures an appropriately violent presence. A more confrontational Magic phase balances devastating spells with dangerous miscasts, while active terrain and percentage-based army selection aim to increase choice without bringing the battle to a halt.

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Find this article in White Dwarf 367, pp. 28–30.

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