CampaignWD 367 · p. 14
Jervis Johnson’s Studio campaign uses a sandbox approach without a fixed predetermined structure. Players contribute battle reports, grudges and artefacts to a campaign wall, allowing the referee and participants to develop new narrative branches together. Dom Murray’s illustrated war journal and a Mighty Empires map demonstrate how the campaign generates material beyond the games themselves, with future coverage promised as the fighting expands.
Warhammer Fantasy BattlesThe Empire
CommunityWD 367 · p. 15
Studio hobbyists are challenged to complete an entire Battalion in a month, turning lunch breaks into shared painting sessions. Early examples include Colin Grayson’s finished force and Keith Robertson’s expanding Ogre collection, with painters and sculptors joining less experienced colleagues. The short report shows how a common deadline and a visible group project can build momentum for new armies, alongside the continuing Summer of War activities.
Warhammer Fantasy Battles
CommunityWD 367 · p. 17
Andy Hall outlines the online support for the new edition, including author video commentaries, army updates, tactical articles and an expanded archive. A new Tale of Four Gamers follows Christian Byrne, Matt Hutson, Nick Bayton and Hall as they start Empire, High Elf, Orc and Skaven armies. The column identifies these as separate web features, giving the issue’s readers routes into continuing coverage rather than reproducing those articles here.
Warhammer Fantasy BattlesThe Empire