EditorialWD 367 · p. 1
Andrew Kenrick describes the excitement surrounding the new Warhammer book, from newly painted armies to Jervis’s narrative campaign and regular Studio games. An entire issue is devoted to the game, bringing together its authors, artists, scenery makers and painters. The editorial presents that breadth as the point of the release: readers are invited to explore the world and its creative possibilities as well as the changes to the rules.
Warhammer Fantasy Battles
CampaignWD 367 · p. 14
Jervis Johnson’s Studio campaign uses a sandbox approach without a fixed predetermined structure. Players contribute battle reports, grudges and artefacts to a campaign wall, allowing the referee and participants to develop new narrative branches together. Dom Murray’s illustrated war journal and a Mighty Empires map demonstrate how the campaign generates material beyond the games themselves, with future coverage promised as the fighting expands.
Warhammer Fantasy BattlesThe Empire
CommunityWD 367 · p. 16
The online game’s news highlights revised Realm-versus-Realm city sieges, rotating weekend scenarios with better rewards and new weapons earned through competitive play. Pets and familiars are revealed as a forthcoming addition. The untimed trial and streaming client remain the suggested entry point, with tutorials and community features intended to help players explore careers and the Empire–Chaos frontier before committing to the full game.
Warhammer Online: Age of ReckoningThe Empire