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CAMPAIGN·WHITE DWARF 367

Trouble in the Border Princes

July 2010·p. 14

THE SHORT VERSION

Jervis Johnson’s Studio campaign uses a sandbox approach without a fixed predetermined structure. Players contribute battle reports, grudges and artefacts to a campaign wall, allowing the referee and participants to develop new narrative branches together. Dom Murray’s illustrated war journal and a Mighty Empires map demonstrate how the campaign generates material beyond the games themselves, with future coverage promised as the fighting expands.

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Find this article in White Dwarf 367, p. 14.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.