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TACTICS·WHITE DWARF 367

The Kul

July 2010·p. 49

THE SHORT VERSION

Andrew Kenrick’s 2,998-point Chaos army anchors itself on resilient infantry while ranked cavalry hunts the flanks. Tzeentch-marked Warriors combine their shield defence with an enhanced ward, Chosen deliver heavy weapon attacks and Marauders absorb attention. Chaos Knights and two Horsemen units seek coordinated charges, while a Shaggoth, Hellcannon and Spawn provide different threats and make the force visually and tactically varied.

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Find this article in White Dwarf 367, p. 49.

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