Illuminations: The Art of Warhammer
July 2010·pp. 36–43
THE SHORT VERSION
Adam Troke interviews John Blanche about how artwork opens a convincing window onto Warhammer. From Harry the Hammer to vast new battle scenes, John explains the importance of fantastic surroundings, strong narrative, distinctive symbols and immense scale. Examples show how an image can express a race’s own viewpoint or an earlier historical era, while traditional media and the imagined role of a fictional illustrator help the artists discover rather than merely decorate the world.
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Find this article in White Dwarf 367, pp. 36–43.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.