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CAMPAIGN·WHITE DWARF 367

Fighting in Chaos

July 2010·pp. 25–27

THE SHORT VERSION

Jeremy Vetock describes the Battles section as a bridge between the setting and the mechanical rules. Unusual encounters, disloyal hired troops, games masters, custom models and legendary refights expand the ways a group can play beyond a standard pitched battle. Glumhof and a cannon-bearing Dwarf airship illustrate the range, while the section’s structure deliberately grows from manageable evening games towards ambitious spectacles and connected campaigns.

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Find this article in White Dwarf 367, pp. 25–27.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.