TacticsWD 364 · pp. 28–29
Heroic Charges help cavalry secure the attack when priority would otherwise expose it, and extra Might may be necessary if a failed charge risks immediate retaliation. Heroic Fights are best spent when the first combat is likely to succeed, extending the damage of a strong charge. Mat distinguishes favourable cavalry and ordinary infantry targets from monsters and especially resilient foes, where enthusiasm can waste both resources and riders.
War of the RingRohan
TacticsWD 364 · pp. 29–31
Riders, Royal Knights, Outriders and the Sons of Eorl provide different combinations of staying power, shooting and offensive reach. Oathsworn Militia and Bowmen supply cheaper bodies and ranged support, while Royal Guard defend important positions. Legendary formations improve these roles further, and the discussion repeatedly returns to protecting cavalry flanks and directing archery at monsters the mounted troops should avoid.
War of the RingRohan
TacticsWD 364 · p. 32
The hero survey distinguishes Théoden’s affordable leadership from Théodred’s defensive tools and Éomer’s concentrated aggression. Éowyn and Merry can engineer a decisive duel, Erkenbrand lends dependable fighting power and Deorwine protects more valuable leaders. Eorl’s potential Might generation supports sustained heroic action, giving players a choice between leading a formation directly and supporting the wider cavalry plan.
War of the RingRohan