TacticsWD 364 · pp. 28–33
Mat Ward explains that Rohan’s cavalry must convert speed and charge bonuses into decisive damage before infantry attrition overwhelms it. Might is therefore managed chiefly for timely heroic actions, with foot formations protecting flanks and holding difficult opponents in place. Unit and hero surveys lead into a Westfold army example, showing how mounted striking power depends on supporting bodies and careful selection rather than horses alone.
War of the RingRohan
TacticsWD 364 · pp. 28–29
Heroic Charges help cavalry secure the attack when priority would otherwise expose it, and extra Might may be necessary if a failed charge risks immediate retaliation. Heroic Fights are best spent when the first combat is likely to succeed, extending the damage of a strong charge. Mat distinguishes favourable cavalry and ordinary infantry targets from monsters and especially resilient foes, where enthusiasm can waste both resources and riders.
War of the RingRohan
TacticsWD 364 · p. 32
The hero survey distinguishes Théoden’s affordable leadership from Théodred’s defensive tools and Éomer’s concentrated aggression. Éowyn and Merry can engineer a decisive duel, Erkenbrand lends dependable fighting power and Deorwine protects more valuable leaders. Eorl’s potential Might generation supports sustained heroic action, giving players a choice between leading a formation directly and supporting the wider cavalry plan.
War of the RingRohan