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RULES·WHITE DWARF 361

The Slaves Are Revolting

January 2010·p. 32

THE SHORT VERSION

A Skaven civil-war battle includes as many free slave units as the players can provide, with the option to recycle losses. At the start of a friendly turn each unit may switch allegiance on a roll of one, so a useful screen can become a threat without warning. The rule expresses the slaves’ miserable position and lack of loyalty, rewarding Warlords who plan for betrayal instead of trusting their numerical advantage.

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Find this article in White Dwarf 361, p. 32.

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