The 13 Trials of the Ratmen
January 2010·pp. 30–35
THE SHORT VERSION
Jeremy Vetock turns Skaven society into scenario material: treacherous alliances, coveted warpstone, experimental monsters, diseases, sabotage and underground conquest. Each premise suggests objectives, unusual army restrictions or special rules rather than merely changing the enemy’s name in a pitched battle. Twelve actual ideas are supplied; the thirteenth position is deliberately reserved for the Great Horned Rat, and the closing discussion invites players to develop further campaigns of their own.
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Find this article in White Dwarf 361, pp. 30–35.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.