InterviewWD 361 · pp. 16–27
Adam Troke investigates Robin Cruddace’s new Tyranid codex, its expanded invasion history and its greatly enlarged army roster. Artists and sculptors explain how shared anatomy keeps new creatures recognisably Tyranid while solving practical problems such as heavy Gargoyles and Raveners’ burrowing weapons. Rules discussion emphasises adaptable armies, clearer upgrades and legendary organisms, while painted examples distinguish flesh, chitin and symbiotic weapon beasts.
Warhammer 40,000Tyranids
InterviewWD 361 · pp. 22–23
Aly Morrison and Tom Walton’s plastic Trygon builds on Simon Egan’s Forge World model while sharing proportions with the Carnifex. Its kit makes three distinct monsters: a close-range Trygon, a Synapse-bearing Trygon Prime or a Mawloc whose eruption damages enemies above it. The frame breakdown and design account show how extra armour, posture and variant heads produce both a consistent creature family and meaningful modelling choices.
Warhammer 40,000Tyranids
TacticsWD 361 · pp. 19–26
Studio players explain the battlefield roles of the new Tyranid army’s major threats. Expendable broods overwhelm target priorities, Raveners attack from unexpected positions and cheap Gargoyles provide a fast swarm, while more durable Warriors strengthen the middle of the force. Genestealers can include a Broodlord and Carnifexes can form broods, encouraging an army built from cooperating layers rather than a single preferred monster.
Warhammer 40,000Tyranids