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RULES·WHITE DWARF 361

Die-Die, Dwarf-thing!

January 2010·p. 34

THE SHORT VERSION

Two linked games recreate a Skaven invasion of a Dwarfhold. Control of entrances in the first battle grants points and favourable reinforcement routes in the second, where the king’s throne and dais become the decisive objective. Cave-ins, traps or underground creatures can complicate either stage, and additional last stands can extend the campaign as the victors pursue remaining pockets of resistance.

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Find this article in White Dwarf 361, p. 34.

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