EditorialWD 347 · p. 1
Mark Latham explains why convincing scenery matters to the stories he imagines while playing, welcoming ready-made terrain when time for construction is scarce. The Realm of Battle board and Warriors of Chaos provide this month’s main gaming combination. He also shows Captain Perseon, a converted Sicarius painted for his Sons of Medusa, and introduces a two-part Marine painting guide intended to connect basic methods with ’Eavy Metal detail.
Warhammer 40,000Warhammer Fantasy BattlesSons of Medusa
CommunityWD 347 · pp. 12–13
January’s Ork preview promises plastic Nobz, Stormboyz, Gretchin and a Battlewagon, with Fil Dunn’s advance example appearing later in the issue. Studio news reports a sixteen-player, twenty-thousand-point Ork event organised by Dom Murray and won by the greenskins. Other notices mark Warhammer Online’s arrival, Adam Troke’s return to the web team and the Perry twins’ long service, capturing the hobby activity surrounding the coming releases.
Warhammer 40,000Warhammer Fantasy BattlesOrks
InterviewWD 347 · pp. 34–41
Andy Hall asks Dave Andrews how a six-tile plastic battlefield can offer both sculpted interest and a practical playing surface. Gentle stepped hills, recessed details and removable clips preserve model stability and storage flexibility. Jeremy Vetock supplies nine scenario ideas for three games, using hilltops, valleys and skull crevices in different ways. Painting and flocking demonstrations then show how the same board can become a grassy field or another environment.
Warhammer Fantasy BattlesWarhammer 40,0009 paint colours