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INTERVIEW·WHITE DWARF 347

Realm of Battle

November 2008·pp. 34–41

THE SHORT VERSION

Andy Hall asks Dave Andrews how a six-tile plastic battlefield can offer both sculpted interest and a practical playing surface. Gentle stepped hills, recessed details and removable clips preserve model stability and storage flexibility. Jeremy Vetock supplies nine scenario ideas for three games, using hilltops, valleys and skull crevices in different ways. Painting and flocking demonstrations then show how the same board can become a grassy field or another environment.

AT THE PAINTING DESK

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Find this article in White Dwarf 347, pp. 34–41.

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