EditorialWD 347 · p. 1
Mark Latham explains why convincing scenery matters to the stories he imagines while playing, welcoming ready-made terrain when time for construction is scarce. The Realm of Battle board and Warriors of Chaos provide this month’s main gaming combination. He also shows Captain Perseon, a converted Sicarius painted for his Sons of Medusa, and introduces a two-part Marine painting guide intended to connect basic methods with ’Eavy Metal detail.
Warhammer 40,000Warhammer Fantasy BattlesSons of Medusa
CommunityWD 347 · p. 13
Warhammer Online’s release is framed by converging crises: greenskins at Karak Eight Peaks, Chaos in Ostland and Dark Elf attacks on Ulthuan. A council at Altdorf unites Karl Franz, Thorgrim and Finubar against their enemies. The notice presents realm-against-realm conflict as the computer game’s defining experience, inviting players to choose an allegiance within that shared war rather than describing a separate tabletop rules supplement.
Warhammer Fantasy BattlesEmpire
InterviewWD 347 · pp. 16–31
Phil Kelly explains the mortal northern tribes and the bargain that separates a Chaos Warrior from an ordinary Marauder. Heavy armour, strong Core troops and the challenge-driven Eye of the Gods turn that background into an aggressive army. Sample forces show both balanced and monster-supported approaches. Mark Harrison’s sculpting discussion and the selected artwork connect the new designs with older Chaos imagery while preserving individual champions within recognisable units.
Warhammer Fantasy BattlesWarriors of Chaos