EditorialWD 347 · p. 1
Mark Latham explains why convincing scenery matters to the stories he imagines while playing, welcoming ready-made terrain when time for construction is scarce. The Realm of Battle board and Warriors of Chaos provide this month’s main gaming combination. He also shows Captain Perseon, a converted Sicarius painted for his Sons of Medusa, and introduces a two-part Marine painting guide intended to connect basic methods with ’Eavy Metal detail.
Warhammer 40,000Warhammer Fantasy BattlesSons of Medusa
InterviewWD 347 · pp. 34–41
Andy Hall asks Dave Andrews how a six-tile plastic battlefield can offer both sculpted interest and a practical playing surface. Gentle stepped hills, recessed details and removable clips preserve model stability and storage flexibility. Jeremy Vetock supplies nine scenario ideas for three games, using hilltops, valleys and skull crevices in different ways. Painting and flocking demonstrations then show how the same board can become a grassy field or another environment.
Warhammer Fantasy BattlesWarhammer 40,0009 paint colours
RulesWD 347 · p. 36
A central hill carries an Arcane Monolith whose controller receives extra victory points as well as magical benefits. Skull crevices grant passing units Frenzy and punish nearby rally attempts, making the board’s sculpted details active elements of the battle. Already frenzied models gain further attacks. The scenario gives a familiar fight for high ground a specifically Chaos-tainted character, demonstrated later in the issue’s main battle.
Warhammer Fantasy BattlesWarriors of Chaos